
Mobile app design and development
Turn your idea into an app people can use.
We plan, design and build your first release around one core task. Then we map what comes next.
Who it is for
Founders launching a product, companies extending an existing service to mobile, and teams replacing a difficult day-to-day task with a focused app.
What we do
What the work includes, and what you receive.
| Work | What it means for you | What you receive |
|---|---|---|
| Product discovery | Define the user, problem and reason an app is needed | A product brief and success measures |
| First-release planning | Separate the essential journey from later features | A prioritised feature list and release scope |
| User flows | Map the steps from opening the app to completing the task | Clear flow diagrams, including empty and error states |
| Prototype | Try the experience before the full build | A clickable prototype for review |
| Interface design | Make screens readable, consistent and comfortable to use | Screen designs and a reusable component system |
| App development | Build for the agreed iOS and/or Android targets | A working app with the agreed device capabilities |
| Data and integrations | Connect accounts, content and external services where needed | Agreed backend, login, notifications, subscriptions or APIs |
| Testing | Check the important journeys under realistic conditions | Device checks, test scenarios and a resolved-issues record |
| Store preparation | Prepare the materials and builds for submission | Store assets, release notes and submission support |
| Handover | Make ownership and maintenance clear | Source access, account inventory, release guide and support plan |
How the work moves
Five steps you can follow.
Each step ends with something you can review. Read how we work.
- 01
Understand
Define the user, the job and the reason an app is the right answer.
- 02
Shape
Map the flows, prototype the core journey and review it together.
- 03
Build
Design the screens and develop for the agreed platforms.
- 04
Check
Test the important journeys on real devices, including failures.
- 05
Release
Prepare the store materials, submit and hand over the accounts.
Decisions we make early
- Does this need a downloadable app, or would a mobile website do the job?
- Which platform comes first?
- Does it need to work without a connection?
- What data is saved, and who can access it?
- What happens if a payment, upload or notification fails?
Options to scope separately
- Additional platforms
- Offline synchronisation
- Device integrations
- Subscription billing
- Multilingual releases
- Complex media processing
- An admin portal
- Migration from an existing app
- Advanced analytics and post-launch experiments
Proof you can open
Products we have shipped
Scription and Glip are our own products, both live on the App Store. PayR is in development. The showcases use real screens from the apps and explain what each one does.



PayR
Estimates and invoices a tradesperson can send from their phone. In development for India and the UK.
Explore the productScope boundaries
- Store accounts. These belong to the client or product owner.
- App-store approval. Submission support is not a promise that a platform will approve a release.
- Confirmed during planning. Fees, platform policies, privacy disclosures, supported devices and maintenance responsibilities.
- Regulated features. Features involving regulated decisions need appropriate specialist input. We do not claim medical or regulatory compliance by default.
Questions
Specific to mobile apps.
Do we need both iOS and Android at launch?
Can you work with an existing backend?
What happens after launch?
What would you like your business to do better?
Tell us what you want to build or improve. A rough idea is enough.
